摘要:
https://gafferongames.com/post/snapshot_interpolation/ In the previous article we networked a physics simulation using deterministic lockstep. Now, in 閱讀全文
posted @ 2025-04-01 23:06
sun_dust_shadow
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摘要:
https://gafferongames.com/post/deterministic_lockstep/ 本文主要講了3方面 1.使用UDP而不是TCP去實現(xiàn) input sync 2.接收方實現(xiàn)Delay Buffer去避免接受不及時導致的抖動問題 3.冗余發(fā)送去解決 input sync丟包 閱讀全文
posted @ 2025-04-01 15:21
sun_dust_shadow
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