ChatGTP - 使用js實(shí)現(xiàn)炸jinhua游戲
實(shí)現(xiàn)一個(gè)完整且復(fù)雜的炸jinhua游戲需要考慮到很多方面,包括玩家互動(dòng)、游戲狀態(tài)管理、游戲規(guī)則和邏輯等等。下面是一個(gè)較為簡化的炸jinhua游戲的代碼示例:
// 定義一副撲克牌
const SUITS = ['?', '?', '?', '?'];
const RANKS = ['2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A'];
const CARDS = [];
// 初始化牌組
for (let suit of SUITS) {
for (let rank of RANKS) {
CARDS.push(rank + suit);
}
}
// 洗牌函數(shù)
function shuffle(deck) {
for (let i = deck.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[deck[i], deck[j]] = [deck[j], deck[i]];
}
return deck;
}
// 游戲狀態(tài)枚舉
const GameState = {
NOT_STARTED: 'NOT_STARTED',
BETTING: 'BETTING',
DEALING: 'DEALING',
PLAYING: 'PLAYING',
END: 'END'
};
class Player {
constructor(name, money) {
this.name = name;
this.money = money;
this.hand = [];
}
}
class Game {
constructor(numPlayers) {
this.numPlayers = numPlayers;
this.players = [];
this.deck = shuffle([...CARDS]);
this.state = GameState.NOT_STARTED;
this.currentPlayerIndex = 0;
this.round = 0;
this.pot = 0;
}
// 開始游戲
start() {
if (this.state !== GameState.NOT_STARTED) {
console.log('游戲已經(jīng)開始!');
return;
}
this.state = GameState.BETTING;
console.log('游戲開始!');
console.log('請(qǐng)玩家下注!');
}
// 玩家下注
placeBet(playerIndex, amount) {
if (this.state !== GameState.BETTING) {
console.log('請(qǐng)等待其他玩家下注!');
return;
}
const player = this.players[playerIndex];
if (amount > player.money) {
console.log('你沒有足夠的金錢下注!');
return;
}
player.money -= amount;
this.pot += amount;
console.log(`${player.name} 下注了 ${amount} 元!`);
// 檢查是否所有玩家完成下注
if (this.players.every(player => player.money === 0)) {
this.dealCards();
} else {
this.currentPlayerIndex = (this.currentPlayerIndex + 1) % this.numPlayers;
console.log(`請(qǐng) ${this.players[this.currentPlayerIndex].name} 下注!`);
}
}
// 發(fā)牌
dealCards() {
this.state = GameState.DEALING;
console.log('正在發(fā)牌...');
for (let i = 0; i < 3; i++) {
for (let j = 0; j < this.numPlayers; j++) {
const player = this.players[j];
player.hand.push(this.deck.pop());
}
}
this.currentPlayerIndex = this.findFirstPlayer();
this.state = GameState.PLAYING;
console.log(`第 ${this.round + 1} 輪開始!`);
console.log(`${this.players[this.currentPlayerIndex].name} 先行動(dòng)!`);
}
// 尋找第一個(gè)行動(dòng)的玩家
findFirstPlayer() {
let firstPlayerIndex = -1;
let highestCardValue = -1;
for (let i = 0; i < this.numPlayers; i++) {
const player = this.players[i];
const cardValue = this.getCardValue(player.hand[0]);
if (cardValue > highestCardValue) {
highestCardValue = cardValue;
firstPlayerIndex = i;
}
}
return firstPlayerIndex;
}
// 玩家看牌
showHand(playerIndex) {
if (this.state !== GameState.PLAYING) {
console.log('請(qǐng)等待你的回合!');
return;
}
const player = this.players[playerIndex];
console.log(`${player.name} 的手牌:${player.hand.join(' ')}`);
}
// 玩家比牌
compareHands(playerIndex1, playerIndex2) {
if (this.state !== GameState.PLAYING) {
console.log('請(qǐng)等待你的回合!');
return;
}
const player1 = this.players[playerIndex1];
const player2 = this.players[playerIndex2];
const cardValue1 = this.getCardValue(player1.hand[2]);
const cardValue2 = this.getCardValue(player2.hand[2]);
if (cardValue1 > cardValue2) {
console.log(`${player1.name} 勝利!`);
player1.money += this.pot;
} else if (cardValue1 < cardValue2) {
console.log(`${player2.name} 勝利!`);
player2.money += this.pot;
} else {
console.log('平局!');
player1.money += this.pot / 2;
player2.money += this.pot / 2;
}
this.pot = 0;
this.round++;
if (this.round === 3) {
this.state = GameState.END;
console.log(`游戲結(jié)束!奪得最終勝利的玩家是 ${this.findWinner().name}!`);
} else {
this.currentPlayerIndex = this.findFirstPlayer();
console.log(`第 ${this.round + 1} 輪開始!`);
console.log(`${this.players[this.currentPlayerIndex].name} 先行動(dòng)!`);
}
}
// 尋找最終勝利的玩家
findWinner() {
let highestMoney = -1;
let winner = null;
for (let player of this.players) {
if (player.money > highestMoney) {
highestMoney = player.money;
winner = player;
}
}
return winner;
}
// 點(diǎn)數(shù)轉(zhuǎn)換函數(shù)
getCardValue(card) {
const rank = card.slice(0, -1);
switch (rank) {
case 'A':
return 14;
case 'K':
return 13;
case 'Q':
return 12;
case 'J':
return 11;
default:
return parseInt(rank);
}
}
}
// 運(yùn)行游戲
const game = new Game(3);
game.players.push(new Player('張三', 100));
game.players.push(new Player('李四', 100));
game.players.push(new Player('王五', 100));
game.start();
game.placeBet(0, 30);
game.placeBet(1, 30);
game.placeBet(2, 30);
game.showHand(0);
game.showHand(1);
game.showHand(2);
game.compareHands(0, 1);
這個(gè)代碼示例中使用了面向?qū)ο蟮姆绞絹韺?shí)現(xiàn)炸jinhua游戲。游戲通過Game類來管理游戲狀態(tài)、玩家信息、牌組等,并提供開始游戲、下注、發(fā)牌、玩家行動(dòng)等功能。每個(gè)玩家通過Player類來表示,包含姓名、金錢和手牌屬性。游戲過程中,可以調(diào)用start方法開始游戲,玩家在下注階段依次下注,當(dāng)所有玩家完成下注后進(jìn)行發(fā)牌,然后玩家依次展示手牌并比較牌面大小,最終根據(jù)三輪的結(jié)果計(jì)算最終勝利者。你可以根據(jù)游戲規(guī)則和需求來修改和擴(kuò)展代碼,以實(shí)現(xiàn)更復(fù)雜的炸jinhua游戲。
作者:胡倩倩0903
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posted on 2023-08-15 15:56 kitty20180903suzhou 閱讀(46) 評(píng)論(0) 收藏 舉報(bào)
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