ChatGTP - 使用js實現(xiàn)摜蛋游戲
實現(xiàn)一個完整而復雜的摜蛋游戲涉及到許多方面,包括玩家互動、游戲狀態(tài)管理、游戲規(guī)則和邏輯等等。下面是一個較為簡化的摜蛋游戲的代碼示例:
// 定義一副撲克牌
const SUITS = ['?', '?', '?', '?'];
const RANKS = ['2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A'];
const CARDS = [];
// 初始化牌組
for (let suit of SUITS) {
for (let rank of RANKS) {
CARDS.push(rank + suit);
}
}
// 洗牌函數(shù)
function shuffle(deck) {
for (let i = deck.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[deck[i], deck[j]] = [deck[j], deck[i]];
}
return deck;
}
// 游戲狀態(tài)枚舉
const GameState = {
NOT_STARTED: 'NOT_STARTED',
DEALING: 'DEALING',
PLAYING: 'PLAYING',
END: 'END'
};
class Player {
constructor(name) {
this.name = name;
this.hand = [];
this.score = 0;
}
}
class Game {
constructor(numPlayers, numCards) {
this.numPlayers = numPlayers;
this.numCards = numCards;
this.players = [];
this.deck = shuffle([...CARDS]);
this.state = GameState.NOT_STARTED;
this.currentPlayerIndex = 0;
}
// 開始游戲
start() {
if (this.state !== GameState.NOT_STARTED) {
console.log('游戲已經(jīng)開始!');
return;
}
this.dealCards();
this.state = GameState.DEALING;
console.log('游戲開始!');
console.log('正在發(fā)牌...');
}
// 發(fā)牌
dealCards() {
for (let i = 0; i < this.numPlayers; i++) {
const player = new Player(`Player ${i + 1}`);
for (let j = 0; j < this.numCards; j++) {
player.hand.push(this.deck.pop());
}
this.players.push(player);
}
}
// 當前玩家出牌
playCard(card) {
if (this.state !== GameState.PLAYING) {
console.log('請等待...');
return;
}
const currentPlayer = this.players[this.currentPlayerIndex];
const cardIndex = currentPlayer.hand.indexOf(card);
if (cardIndex === -1) {
console.log('你沒有這張牌!');
return;
}
const playedCard = currentPlayer.hand.splice(cardIndex, 1)[0];
console.log(`${currentPlayer.name} 出牌:${playedCard}`);
this.currentPlayerIndex = (this.currentPlayerIndex + 1) % this.numPlayers;
// 檢查是否結束游戲
if (currentPlayer.hand.length === 0) {
this.state = GameState.END;
console.log(`${currentPlayer.name} 獲勝!`);
this.calculateScores();
} else {
console.log('請等待下一位玩家出牌...');
}
}
// 計算分數(shù)
calculateScores() {
let highestScore = -Infinity;
let winner = null;
for (let player of this.players) {
player.score = player.hand.reduce((score, card) => score + getCardValue(card), 0);
console.log(`${player.name} 的分數(shù):${player.score}`);
if (player.score > highestScore) {
highestScore = player.score;
winner = player.name;
}
}
console.log(`最終勝利者是 ${winner}!`);
}
}
// 點數(shù)轉換函數(shù)
function getCardValue(card) {
const rank = card.slice(0, -1);
switch (rank) {
case 'A':
return 14;
case 'K':
return 13;
case 'Q':
return 12;
case 'J':
return 11;
default:
return parseInt(rank);
}
}
// 運行游戲
const game = new Game(4, 13);
game.start();
game.playCard('2?');
game.playCard('3?');
game.playCard('4?');
game.playCard('5?');
這個代碼示例中使用了面向對象的方式來實現(xiàn)摜蛋游戲。游戲通過Game類來管理游戲狀態(tài)、玩家信息、牌組等,并提供開始游戲、發(fā)牌、玩家出牌等功能。每個玩家通過Player類來表示,包含姓名、手牌和分數(shù)屬性。游戲過程中,可以調用start方法開始游戲,然后逐個玩家出牌,直到某個玩家手牌為空,游戲結束。最后會計算各玩家的分數(shù),并輸出最終勝利者。你可以根據(jù)游戲規(guī)則和需求來修改和擴展代碼,以實現(xiàn)更復雜的摜蛋游戲。
posted on 2023-08-15 15:57 kitty20180903suzhou 閱讀(1692) 評論(0) 收藏 舉報
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