javascript異步編程系列【八】--Jscex版火拼俄羅斯
2011-09-09 07:13 【當耐特】 閱讀(6431) 評論(19) 收藏 舉報一.簡介
俄羅斯方塊(Tetris, 俄文:Тетрис)是一款風靡全球的電視游戲機和掌上游戲機游戲,它由俄羅斯人阿列克謝·帕基特諾夫發明,故得此名。俄羅斯方塊的基本規則是移動、旋轉和擺放游戲自動輸出的各種方塊,使之排列成完整的一行或多行并且消除得分。由于上手簡單、老少皆宜,從而家喻戶曉,風靡世界。
二.需求分析
(完全按照QQ游戲的制作,如下圖:)
三.技術分析與實現
1.方塊位置定位
解決方案:建立盒子模型
由于長條的存在,所以建立一個4*4的盒子模型,任何一個方塊都會存在該盒子當中,方塊的定位就===盒子的定位。
2.顏色狀態的生成與保存
隨機生成顏色:
//16進制方式表示顏色0-F
var arrHex = ["0", "1", "2", "3", "4", "5", "6", "7", "8", "9", "A", "B", "C", "D", "E", "F"];
var strHex = "#";
var index;
for (var i = 0; i < 6; i++) {
//取得0-15之間的隨機整數
index = Math.round(Math.random() * 15);
strHex += arrHex[index];
}
return strHex;
}
顏色保存:(那一個方塊的一種狀態做示例)
var diamonds = new Array();
diamonds[0] = { x: appearPosition.position.x + 1, y: appearPosition.position.y, diamondColor: color };
diamonds[1] = { x: appearPosition.position.x + 0, y: appearPosition.position.y + 1, diamondColor: color };
diamonds[2] = { x: appearPosition.position.x + 1, y: appearPosition.position.y + 1, diamondColor: color };
diamonds[3] = { x: appearPosition.position.x + 2, y: appearPosition.position.y + 1, diamondColor: color };
所有生成的方塊有個diamondColor屬性,用于存顏色。appearPosition.position是盒子模型的位置。
3.碰撞檢測
碰撞分兩種,一種是元素與左右墻壁和底部的碰撞,另外一種是方塊與底部方塊的接觸碰撞
a.元素與左右墻壁和底部的碰撞
a.1元素與底部的碰撞檢測
appearPosition.position.x = Math.round(appearPosition.position.x);
appearPosition.position.y = Math.round(appearPosition.position.y);
createElement();
breakTag = 1;
}
a.2元素與左右墻壁的碰撞檢測
function returnRightOrLeft() {
var max_X = 11;
for (i = 0; i < diamonds.length; i++) {
if (diamonds[i].x > max_X) {
max_X = diamonds[i].x;
}
}
if (max_X != 11) appearPosition.position.x = appearPosition.position.x - (max_X - 11);
var min_X = 0;
for (i = 0; i < diamonds.length; i++) {
if (diamonds[i].x < min_X) {
min_X = diamonds[i].x;
}
}
if (min_X != 0) appearPosition.position.x = appearPosition.position.x - min_X;
}
b.元素與元素碰撞檢測
//判斷下面是否有元素
for (j = 0; j < bottomElement.length; j++) {
if (bottomElement[j].x == diamonds[i].x) {
if (Math.round(bottomElement[j].y) == Math.round(diamonds[i].y + 1)) {
appearPosition.position.x = Math.round(appearPosition.position.x);
appearPosition.position.y = Math.round(appearPosition.position.y);
createElement();
breakTag = 1;
}
}
}
//判斷arrayOne是否在arrayTwo的右邊
function IsAtRight(arrayOne, arrayTwo) {
for (i = 0; i < arrayOne.length; i++) {
for (j = 0; j < arrayTwo.length; j++) {
if (Math.round(arrayOne[i].y) == Math.round(arrayTwo[j].y)) {
if (arrayTwo[j].x == arrayOne[i].x + 1) return true;
}
}
}
return false;
}
//判D斷arrayOne是否在arrayTwo的左邊
function IsAtLeft(arrayOne, arrayTwo) {
for (i = 0; i < arrayOne.length; i++) {
for (j = 0; j < arrayTwo.length; j++) {
if (Math.round(arrayOne[i].y) == Math.round(arrayTwo[j].y)) {
if (arrayTwo[j].x == arrayOne[i].x - 1) return true;
}
}
}
return false;
}
4.方塊變形
var direction = 0;
if (e.keyCode == 87) {
direction++;
direction %= 4;
}
W鍵是變形,0123分別代表四種。
如果是長條或者只有兩種狀態的直接 if (direction % 2 == 0) {},如果是正方塊直接忽略direction,因為它就一種形狀。
5.鍵盤捕獲(目前WSAD+空格,W是變形,S和空格都是加速,IE9和FF異常,建議在谷歌瀏覽器下運行)
document.onkeydown = function (e) {
if (e.keyCode == 65) {
for (i = 0; i < diamonds.length; i++) {
if (diamonds[i].x == 0) {
return;
}
}
if (IsAtLeft(diamonds, bottomElement)) {
return;
}
appearPosition.position.x -= 1;
}
if (e.keyCode == 87) {
direction++;
direction %= 4;
}
if (e.keyCode == 68) {
for (i = 0; i < diamonds.length; i++) {
if (diamonds[i].x == 11) {
return;
}
}
if (IsAtRight(diamonds, bottomElement)) {
return;
}
appearPosition.position.x += 1;
}
if (e.keyCode == 32) {
delay = 1;
}
if (e.keyCode == 83) {
delay = 1;
}
}
document.onkeyup = function (e) {
if (e.keyCode == 32) {
delay = 20;
}
if (e.keyCode == 83) {
delay = 20;
}
}
6.消除加分
消除加分有一個潛在的邏輯就是,在該行以上的元素的位置下降一個格子。//一行滿了的話,消除并加分
function clearUp() {
for (var line = 0; line < 21; line++) {
var count = 0;
for (var i = 0; i < bottomElement.length; i++) {
if (bottomElement[i].y == line) {
count++;
}
}
if (count == 12) clearByLineNum(line);
}
// if(count==12)
}
function clearByLineNum(num) {
//以上的元素下降一行
score++;
var count = 0;
for (i = 0; i < bottomElement.length; i++) {
if (bottomElement[i].y == num) {
count++;
}
}
for (var j = 0; j < count; j++) {
for (var i = 0; i < bottomElement.length; i++) {
if (bottomElement[i].y == num) {
bottomElement.splice(i, 1);
break;
}
}
}
for (i = 0; i < bottomElement.length; i++) {
if (bottomElement[i].y < num) {
bottomElement[i].y += 1;
}
}
}
7.控制核心Jscex Show Time
var JropAsync = eval(Jscex.compile("async", function () {
var breakTag = 0;
while (true) {
color = randomColor();
rectBlockIndex = MR() * 7 | 0;
direction = MR() * 3 | 0;
$await(Jscex.Async.sleep(1));
while (true) {
for (i = 0; i < diamonds.length; i++) {
if (diamonds[i].y * height + height >= 525) {
appearPosition.position.x = Math.round(appearPosition.position.x);
appearPosition.position.y = Math.round(appearPosition.position.y);
createElement();
breakTag = 1;
}
//判D斷?下?面?是?否?有D元a素?
for (j = 0; j < bottomElement.length; j++) {
if (bottomElement[j].x == diamonds[i].x) {
if (Math.round(bottomElement[j].y) == Math.round(diamonds[i].y + 1)) {
appearPosition.position.x = Math.round(appearPosition.position.x);
appearPosition.position.y = Math.round(appearPosition.position.y);
createElement();
breakTag = 1;
}
}
}
}
if (breakTag == 1) {
for (i = 0; i < diamonds.length; i++) {
//alert(diamonds[i].x + "____" + diamonds[i].y)
bottomElement.push(diamonds[i]);
}
clearUp();
//清?空?下?降μ的?元a素?
diamonds.splice(0, diamonds.length);
appearPosition = { position: { x: 4, y: -2 }, direction: 0 };
breakTag = 0;
break;
}
appearPosition.position.y += step;
draw();
$await(Jscex.Async.sleep(delay));
}
}
}));
這是也整個俄羅斯方塊的控制核心,由兩個while循環構成,簡單大方。
四.在線演示
操作指南:W變形 A左移 D右移 (谷歌瀏覽器:S加速 空格加速,其他瀏覽器慎重按此鍵,該死的瀏覽器兼容)
火拼俄羅斯
最新的Jscex 庫,請上https://github.com/JeffreyZhao/jscex或者http://www.sndacode.com/projects/jscex/wiki下載吧····
五.同步
本文已同步更新至:









浙公網安備 33010602011771號