/// <summary> /// 文件通用類 /// </summary> public class FileHelper { #region 文件相關操作方法 /// <summary> /// 檢測指定文件是否存在,如果存在則返回true。 /// </summary> /// <param name="filePath">文件的絕對路徑</param> public static bool IsExistFile(string filePath) { return File.Exists(filePath); } #region create /// <summary> /// 創建一個文件 /// </summary> /// <param name="filePath">文件的絕對路徑</param> public static void CreateFile(string filePath) { try { //如果文件不存在則創建該文件 if (!IsExistFile(filePath)) { //創建一個FileInfo對象 FileInfo file = new FileInfo(filePath); //創建文件 FileStream fs = file.Create(); //關閉文件流 fs.Close(); } } catch (Exception ex) { throw ex; } } /// <summary> /// 創建一個文件,并將字節流寫入文件。 /// </summary> /// <param name="filePath">文件的絕對路徑</param> /// <param name="buffer">二進制流數據</param> public static void CreateFile(string filePath, byte[] buffer) { try { //如果文件不存在則創建該文件 if (!IsExistFile(filePath)) { //創建一個FileInfo對象 FileInfo file = new FileInfo(filePath); //創建文件 FileStream fs = file.Create(); //寫入二進制流 fs.Write(buffer, 0, buffer.Length); //關閉文件流 fs.Close(); } } catch (Exception ex) { throw ex; } } /// <summary> /// 創建一個文件,并將字節流寫入文件。 /// </summary> /// <param name="filePath">文件的絕對路徑</param> /// <param name="stream">數據流</param> public static bool CreateFile(string filePath, Stream stream) { bool result = false; try { using (var fs = System.IO.File.Open(filePath, FileMode.OpenOrCreate)) { int length = 4 * 1024; var buf = new byte[length]; do{ length = stream.Read(buf, 0, length); fs.Write(buf, 0, length); } while (length != 0); result = true; } } catch (Exception ex) { throw ex; } return result; } #endregion #region Get /// <summary> /// 從文件的絕對路徑中獲取擴展名 /// </summary> /// <param name="filePath">文件的絕對路徑</param> public static string GetExtension(string filePath) { //獲取文件的名稱 FileInfo fi = new FileInfo(filePath); return fi.Extension; } /// <summary> /// 從文件的絕對路徑中獲取文件名( 包含擴展名 ) /// </summary> /// <param name="filePath">文件的絕對路徑</param> public static string GetFileName(string filePath) { //獲取文件的名稱 FileInfo fi = new FileInfo(filePath); return fi.Name; } /// <summary> /// 獲取指定目錄中所有文件列表 /// </summary> /// <param name="directoryPath">指定目錄的絕對路徑</param> public static string[] GetFileNames(string directoryPath) { //如果目錄不存在,則拋出異常 if (!IsExistDirectory(directoryPath)) { throw new FileNotFoundException(); } //獲取文件列表 return Directory.GetFiles(directoryPath); } /// <summary> /// 獲取指定目錄及子目錄中所有文件列表 /// </summary> /// <param name="directoryPath">指定目錄的絕對路徑</param> /// <param name="searchPattern">模式字符串,"*"代表0或N個字符,"?"代表1個字符。 /// 范例:"Log*.xml"表示搜索所有以Log開頭的Xml文件。</param> /// <param name="isSearchChild">是否搜索子目錄</param> public static string[] GetFileNames(string directoryPath, string searchPattern, bool isSearchChild) { //如果目錄不存在,則拋出異常 if (!IsExistDirectory(directoryPath)) { throw new FileNotFoundException(); } try { if (isSearchChild) { return Directory.GetFiles(directoryPath, searchPattern, SearchOption.AllDirectories); } else { return Directory.GetFiles(directoryPath, searchPattern, SearchOption.TopDirectoryOnly); } } catch (IOException ex) { throw ex; } } /// <summary> /// 從文件的絕對路徑中獲取文件名( 不包含擴展名 ) /// </summary> /// <param name="filePath">文件的絕對路徑</param> public static string GetFileNameNoExtension(string filePath) { //獲取文件的名稱 FileInfo fi = new FileInfo(filePath); return fi.Name.Split('.')[0]; } /// <summary> /// 獲取文本文件的行數 /// </summary> /// <param name="filePath">文件的絕對路徑</param> public static int GetLineCount(string filePath) { //將文本文件的各行讀到一個字符串數組中 string[] rows = File.ReadAllLines(filePath); //返回行數 return rows.Length; } /// <summary> /// 獲取一個文件的長度,單位為Byte /// </summary> /// <param name="filePath">文件的絕對路徑</param> public static int GetFileSize(string filePath) { //創建一個文件對象 FileInfo fi = new FileInfo(filePath); //獲取文件的大小 return (int)fi.Length; } /// <summary> /// 將文件讀取到緩沖區中 /// </summary> /// <param name="filePath">文件的絕對路徑</param> public static byte[] GetFileToBytes(string filePath) { //獲取文件的大小 int fileSize = GetFileSize(filePath); //創建一個臨時緩沖區 byte[] buffer = new byte[fileSize]; //創建一個文件流 FileInfo fi = new FileInfo(filePath); FileStream fs = fi.Open(FileMode.Open); try { //將文件流讀入緩沖區 fs.Read(buffer, 0, fileSize); return buffer; } catch (IOException ex) { throw ex; } finally { //關閉文件流 fs.Close(); } } /// <summary> /// 將文件讀取到字符串中 /// </summary> /// <param name="filePath">文件的絕對路徑</param> /// <param name="encoding">字符編碼</param> public static string GetFileToString(string filePath, Encoding encoding) { //創建流讀取器 StreamReader reader = new StreamReader(filePath, encoding); try { //讀取流 return reader.ReadToEnd(); } catch (Exception ex) { throw ex; } finally { //關閉流讀取器 reader.Close(); } } #endregion #region Insert /// <summary> /// 向文本文件中寫入內容 /// </summary> /// <param name="filePath">文件的絕對路徑</param> /// <param name="content">寫入的內容</param> public static void WriteText(string filePath, string content) { //向文件寫入內容 File.WriteAllText(filePath, content); } /// <summary> /// 向文本文件的尾部追加內容 /// </summary> /// <param name="filePath">文件的絕對路徑</param> /// <param name="content">寫入的內容</param> public static void WriteAppendText(string filePath, string content) { File.AppendAllText(filePath, content); } #endregion /// <summary> /// 將源文件的內容復制到目標文件中 /// </summary> /// <param name="sourceFilePath">源文件的絕對路徑</param> /// <param name="destFilePath">目標文件的絕對路徑</param> public static void Copy(string sourceFilePath, string destFilePath) { File.Copy(sourceFilePath, destFilePath, true); } /// <summary> /// 將文件移動到指定目錄 /// </summary> /// <param name="sourceFilePath">需要移動的源文件的絕對路徑</param> /// <param name="descDirectoryPath">移動到的目錄的絕對路徑</param> public static void Move(string sourceFilePath, string descDirectoryPath) { //獲取源文件的名稱 string sourceFileName = GetFileName(sourceFilePath); if (IsExistDirectory(descDirectoryPath)) { //如果目標中存在同名文件,則刪除 if (IsExistFile(descDirectoryPath + "\\" + sourceFileName)) { DeleteFile(descDirectoryPath + "\\" + sourceFileName); } //將文件移動到指定目錄 File.Move(sourceFilePath, descDirectoryPath + "\\" + sourceFileName); } } /// <summary> /// 刪除指定文件 /// </summary> /// <param name="filePath">文件的絕對路徑</param> public static void DeleteFile(string filePath) { if (IsExistFile(filePath)) { File.Delete(filePath); } } /// <summary> /// 清空文件內容 /// </summary> /// <param name="filePath">文件的絕對路徑</param> /// <param name="iscreatenew"></param> public static void DeleteFile(string filePath,bool iscreatenew) { //刪除文件 if (IsExistFile(filePath)) { File.Delete(filePath); } if (iscreatenew) { //重新創建該文件 CreateFile(filePath); } } #endregion #region 文件目錄相關操作方法 #region Exist /// <summary> /// 檢測指定目錄是否存在,如果存在則返回true。 /// </summary> /// <param name="directoryPath">目錄的絕對路徑</param> public static bool IsExistDirectory(string directoryPath) { return Directory.Exists(directoryPath); } /// <summary> /// 檢測指定目錄是否為空 /// </summary> /// <param name="directoryPath">指定目錄的絕對路徑</param> public static bool IsEmptyDirectory(string directoryPath) { try { //判斷是否存在文件 string[] fileNames = GetFileNames(directoryPath); if (fileNames.Length > 0) { return false; } //判斷是否存在文件夾 string[] directoryNames = GetDirectories(directoryPath); if (directoryNames.Length > 0) { return false; } return true; } catch (Exception ex) { throw ex; } } /// <summary> /// 檢測指定目錄中是否存在指定的文件,若要搜索子目錄請使用重載方法. /// </summary> /// <param name="directoryPath">指定目錄的絕對路徑</param> /// <param name="searchPattern">模式字符串,"*"代表0或N個字符,"?"代表1個字符。 /// 范例:"Log*.xml"表示搜索所有以Log開頭的Xml文件。</param> public static bool IsContainsFile(string directoryPath, string searchPattern) { try { //獲取指定的文件列表 string[] fileNames = GetFileNames(directoryPath, searchPattern, false); //判斷指定文件是否存在 return fileNames.Length != 0; } catch (Exception ex) { throw ex; } } /// <summary> /// 檢測指定目錄中是否存在指定的文件 /// </summary> /// <param name="directoryPath">指定目錄的絕對路徑</param> /// <param name="searchPattern">模式字符串,"*"代表0或N個字符,"?"代表1個字符。 /// 范例:"Log*.xml"表示搜索所有以Log開頭的Xml文件。</param> /// <param name="isSearchChild">是否搜索子目錄</param> public static bool IsContainsFile(string directoryPath, string searchPattern, bool isSearchChild) { try { //獲取指定的文件列表 string[] fileNames = GetFileNames(directoryPath, searchPattern, true); //判斷指定文件是否存在 return fileNames.Length != 0; } catch (Exception ex) { throw ex; } } #endregion #region Create /// <summary> /// 創建一個目錄 /// </summary> /// <param name="directoryPath">目錄的絕對路徑</param> public static void CreateDirectory(string directoryPath) { //如果目錄不存在則創建該目錄 if (!IsExistDirectory(directoryPath)) { Directory.CreateDirectory(directoryPath); } } #endregion #region Get /// <summary> /// 獲取指定目錄中所有子目錄列表,若要搜索嵌套的子目錄列表,請使用重載方法. /// </summary> /// <param name="directoryPath">指定目錄的絕對路徑</param> public static string[] GetDirectories(string directoryPath) { try { return Directory.GetDirectories(directoryPath); } catch (IOException ex) { throw ex; } } /// <summary> /// 獲取指定目錄及子目錄中所有子目錄列表 /// </summary> /// <param name="directoryPath">指定目錄的絕對路徑</param> /// <param name="searchPattern">模式字符串,"*"代表0或N個字符,"?"代表1個字符。 /// 范例:"Log*.xml"表示搜索所有以Log開頭的Xml文件。</param> /// <param name="isSearchChild">是否搜索子目錄</param> public static string[] GetDirectories(string directoryPath, string searchPattern, bool isSearchChild) { try { if (isSearchChild) { return Directory.GetDirectories(directoryPath, searchPattern, SearchOption.AllDirectories); } else { return Directory.GetDirectories(directoryPath, searchPattern, SearchOption.TopDirectoryOnly); } } catch (IOException ex) { throw ex; } } #endregion #region 刪除方法 /// <summary> /// 刪除指定目錄及其所有子目錄 /// </summary> /// <param name="directoryPath">指定目錄的絕對路徑</param> public static void DeleteDirectory(string directoryPath) { if (IsExistDirectory(directoryPath)) { Directory.Delete(directoryPath, true); } } /// <summary> /// 清空指定目錄下所有文件及子目錄,但該目錄依然保存. /// </summary> /// <param name="directoryPath">指定目錄的絕對路徑</param> public static void ClearDirectory(string directoryPath) { if (IsExistDirectory(directoryPath)) { //刪除目錄中所有的文件 string[] fileNames = GetFileNames(directoryPath); for (int i = 0; i < fileNames.Length; i++) { DeleteFile(fileNames[i]); } //刪除目錄中所有的子目錄 string[] directoryNames = GetDirectories(directoryPath); for (int i = 0; i < directoryNames.Length; i++) { DeleteDirectory(directoryNames[i]); } } } #endregion #endregion #region 將字節(B)轉換成兆(M),并保留兩位小數 /// <summary> /// 將字節(B)轉換成兆(M),并保留兩位小數 /// </summary> public static string ConvertByteToMB(int byteLength) { return Math.Round((double)byteLength / (1024 * 1024), 2).ToString() + "M"; } #endregion #region 去除文件名中的特殊字符 public static string ReplaceBadCharOfFileName(string fileName) { fileName = fileName.Replace("\\", string.Empty); fileName = fileName.Replace("/", string.Empty); fileName = fileName.Replace(":", string.Empty); fileName = fileName.Replace("*", string.Empty); fileName = fileName.Replace("?", string.Empty); fileName = fileName.Replace("\"", string.Empty); fileName = fileName.Replace("<", string.Empty); fileName = fileName.Replace(">", string.Empty); fileName = fileName.Replace("|", string.Empty); fileName = fileName.Replace(" ", string.Empty); return fileName.ToString(); } #endregion }
/// <summary> /// 文件通用類 /// </summary> public class FileHelper {
#region 文件相關操作方法
/// <summary> /// 檢測指定文件是否存在,如果存在則返回true。 /// </summary> /// <param name="filePath">文件的絕對路徑</param> public static bool IsExistFile(string filePath) { return File.Exists(filePath); }
#region create
/// <summary> /// 創建一個文件 /// </summary> /// <param name="filePath">文件的絕對路徑</param> public static void CreateFile(string filePath) { try { //如果文件不存在則創建該文件 if (!IsExistFile(filePath)) { //創建一個FileInfo對象 FileInfo file = new FileInfo(filePath); //創建文件 FileStream fs = file.Create(); //關閉文件流 fs.Close(); } } catch (Exception ex) { throw ex; } }
/// <summary> /// 創建一個文件,并將字節流寫入文件。 /// </summary> /// <param name="filePath">文件的絕對路徑</param> /// <param name="buffer">二進制流數據</param> public static void CreateFile(string filePath, byte[] buffer) { try { //如果文件不存在則創建該文件 if (!IsExistFile(filePath)) { //創建一個FileInfo對象 FileInfo file = new FileInfo(filePath); //創建文件 FileStream fs = file.Create(); //寫入二進制流 fs.Write(buffer, 0, buffer.Length); //關閉文件流 fs.Close(); } } catch (Exception ex) { throw ex; } }
/// <summary> /// 創建一個文件,并將字節流寫入文件。 /// </summary> /// <param name="filePath">文件的絕對路徑</param> /// <param name="stream">數據流</param> public static bool CreateFile(string filePath, Stream stream) {
bool result = false; try { using (var fs = System.IO.File.Open(filePath, FileMode.OpenOrCreate)) { int length = 4 * 1024; var buf = new byte[length]; do{ length = stream.Read(buf, 0, length); fs.Write(buf, 0, length); } while (length != 0);
result = true; } } catch (Exception ex) { throw ex; }
return result; }
#endregion
#region Get
/// <summary> /// 從文件的絕對路徑中獲取擴展名 /// </summary> /// <param name="filePath">文件的絕對路徑</param> public static string GetExtension(string filePath) { //獲取文件的名稱 FileInfo fi = new FileInfo(filePath); return fi.Extension; }
/// <summary> /// 從文件的絕對路徑中獲取文件名( 包含擴展名 ) /// </summary> /// <param name="filePath">文件的絕對路徑</param> public static string GetFileName(string filePath) { //獲取文件的名稱 FileInfo fi = new FileInfo(filePath); return fi.Name; } /// <summary> /// 獲取指定目錄中所有文件列表 /// </summary> /// <param name="directoryPath">指定目錄的絕對路徑</param> public static string[] GetFileNames(string directoryPath) { //如果目錄不存在,則拋出異常 if (!IsExistDirectory(directoryPath)) { throw new FileNotFoundException(); } //獲取文件列表 return Directory.GetFiles(directoryPath); }
/// <summary> /// 獲取指定目錄及子目錄中所有文件列表 /// </summary> /// <param name="directoryPath">指定目錄的絕對路徑</param> /// <param name="searchPattern">模式字符串,"*"代表0或N個字符,"?"代表1個字符。 /// 范例:"Log*.xml"表示搜索所有以Log開頭的Xml文件。</param> /// <param name="isSearchChild">是否搜索子目錄</param> public static string[] GetFileNames(string directoryPath, string searchPattern, bool isSearchChild) { //如果目錄不存在,則拋出異常 if (!IsExistDirectory(directoryPath)) { throw new FileNotFoundException(); } try { if (isSearchChild) { return Directory.GetFiles(directoryPath, searchPattern, SearchOption.AllDirectories); } else { return Directory.GetFiles(directoryPath, searchPattern, SearchOption.TopDirectoryOnly); } } catch (IOException ex) { throw ex; } }
/// <summary> /// 從文件的絕對路徑中獲取文件名( 不包含擴展名 ) /// </summary> /// <param name="filePath">文件的絕對路徑</param> public static string GetFileNameNoExtension(string filePath) { //獲取文件的名稱 FileInfo fi = new FileInfo(filePath); return fi.Name.Split('.')[0]; }
/// <summary> /// 獲取文本文件的行數 /// </summary> /// <param name="filePath">文件的絕對路徑</param> public static int GetLineCount(string filePath) { //將文本文件的各行讀到一個字符串數組中 string[] rows = File.ReadAllLines(filePath); //返回行數 return rows.Length; }
/// <summary> /// 獲取一個文件的長度,單位為Byte /// </summary> /// <param name="filePath">文件的絕對路徑</param> public static int GetFileSize(string filePath) { //創建一個文件對象 FileInfo fi = new FileInfo(filePath); //獲取文件的大小 return (int)fi.Length; }
/// <summary> /// 將文件讀取到緩沖區中 /// </summary> /// <param name="filePath">文件的絕對路徑</param> public static byte[] GetFileToBytes(string filePath) { //獲取文件的大小 int fileSize = GetFileSize(filePath); //創建一個臨時緩沖區 byte[] buffer = new byte[fileSize]; //創建一個文件流 FileInfo fi = new FileInfo(filePath); FileStream fs = fi.Open(FileMode.Open); try { //將文件流讀入緩沖區 fs.Read(buffer, 0, fileSize); return buffer; } catch (IOException ex) { throw ex; } finally { //關閉文件流 fs.Close(); } }
/// <summary> /// 將文件讀取到字符串中 /// </summary> /// <param name="filePath">文件的絕對路徑</param> /// <param name="encoding">字符編碼</param> public static string GetFileToString(string filePath, Encoding encoding) { //創建流讀取器 StreamReader reader = new StreamReader(filePath, encoding); try { //讀取流 return reader.ReadToEnd(); } catch (Exception ex) { throw ex; } finally { //關閉流讀取器 reader.Close(); } }
#endregion
#region Insert
/// <summary> /// 向文本文件中寫入內容 /// </summary> /// <param name="filePath">文件的絕對路徑</param> /// <param name="content">寫入的內容</param> public static void WriteText(string filePath, string content) { //向文件寫入內容 File.WriteAllText(filePath, content); } /// <summary> /// 向文本文件的尾部追加內容 /// </summary> /// <param name="filePath">文件的絕對路徑</param> /// <param name="content">寫入的內容</param> public static void WriteAppendText(string filePath, string content) { File.AppendAllText(filePath, content); }
#endregion
/// <summary> /// 將源文件的內容復制到目標文件中 /// </summary> /// <param name="sourceFilePath">源文件的絕對路徑</param> /// <param name="destFilePath">目標文件的絕對路徑</param> public static void Copy(string sourceFilePath, string destFilePath) { File.Copy(sourceFilePath, destFilePath, true); }
/// <summary> /// 將文件移動到指定目錄 /// </summary> /// <param name="sourceFilePath">需要移動的源文件的絕對路徑</param> /// <param name="descDirectoryPath">移動到的目錄的絕對路徑</param> public static void Move(string sourceFilePath, string descDirectoryPath) { //獲取源文件的名稱 string sourceFileName = GetFileName(sourceFilePath); if (IsExistDirectory(descDirectoryPath)) { //如果目標中存在同名文件,則刪除 if (IsExistFile(descDirectoryPath + "\\" + sourceFileName)) { DeleteFile(descDirectoryPath + "\\" + sourceFileName); } //將文件移動到指定目錄 File.Move(sourceFilePath, descDirectoryPath + "\\" + sourceFileName); } }
/// <summary> /// 刪除指定文件 /// </summary> /// <param name="filePath">文件的絕對路徑</param> public static void DeleteFile(string filePath) { if (IsExistFile(filePath)) { File.Delete(filePath); } }
/// <summary> /// 清空文件內容 /// </summary> /// <param name="filePath">文件的絕對路徑</param> /// <param name="iscreatenew"></param> public static void DeleteFile(string filePath,bool iscreatenew) { //刪除文件 if (IsExistFile(filePath)) { File.Delete(filePath); } if (iscreatenew) { //重新創建該文件 CreateFile(filePath); }
}
#endregion
#region 文件目錄相關操作方法
#region Exist
/// <summary> /// 檢測指定目錄是否存在,如果存在則返回true。 /// </summary> /// <param name="directoryPath">目錄的絕對路徑</param> public static bool IsExistDirectory(string directoryPath) { return Directory.Exists(directoryPath); } /// <summary> /// 檢測指定目錄是否為空 /// </summary> /// <param name="directoryPath">指定目錄的絕對路徑</param> public static bool IsEmptyDirectory(string directoryPath) { try { //判斷是否存在文件 string[] fileNames = GetFileNames(directoryPath); if (fileNames.Length > 0) { return false; } //判斷是否存在文件夾 string[] directoryNames = GetDirectories(directoryPath); if (directoryNames.Length > 0) { return false; } return true; } catch (Exception ex) { throw ex; } }
/// <summary> /// 檢測指定目錄中是否存在指定的文件,若要搜索子目錄請使用重載方法. /// </summary> /// <param name="directoryPath">指定目錄的絕對路徑</param> /// <param name="searchPattern">模式字符串,"*"代表0或N個字符,"?"代表1個字符。 /// 范例:"Log*.xml"表示搜索所有以Log開頭的Xml文件。</param> public static bool IsContainsFile(string directoryPath, string searchPattern) { try { //獲取指定的文件列表 string[] fileNames = GetFileNames(directoryPath, searchPattern, false); //判斷指定文件是否存在 return fileNames.Length != 0; } catch (Exception ex) { throw ex; } }
/// <summary> /// 檢測指定目錄中是否存在指定的文件 /// </summary> /// <param name="directoryPath">指定目錄的絕對路徑</param> /// <param name="searchPattern">模式字符串,"*"代表0或N個字符,"?"代表1個字符。 /// 范例:"Log*.xml"表示搜索所有以Log開頭的Xml文件。</param> /// <param name="isSearchChild">是否搜索子目錄</param> public static bool IsContainsFile(string directoryPath, string searchPattern, bool isSearchChild) { try { //獲取指定的文件列表 string[] fileNames = GetFileNames(directoryPath, searchPattern, true); //判斷指定文件是否存在 return fileNames.Length != 0; } catch (Exception ex) { throw ex; } }
#endregion
#region Create
/// <summary> /// 創建一個目錄 /// </summary> /// <param name="directoryPath">目錄的絕對路徑</param> public static void CreateDirectory(string directoryPath) { //如果目錄不存在則創建該目錄 if (!IsExistDirectory(directoryPath)) { Directory.CreateDirectory(directoryPath); } } #endregion
#region Get
/// <summary> /// 獲取指定目錄中所有子目錄列表,若要搜索嵌套的子目錄列表,請使用重載方法. /// </summary> /// <param name="directoryPath">指定目錄的絕對路徑</param> public static string[] GetDirectories(string directoryPath) { try { return Directory.GetDirectories(directoryPath); } catch (IOException ex) { throw ex; } } /// <summary> /// 獲取指定目錄及子目錄中所有子目錄列表 /// </summary> /// <param name="directoryPath">指定目錄的絕對路徑</param> /// <param name="searchPattern">模式字符串,"*"代表0或N個字符,"?"代表1個字符。 /// 范例:"Log*.xml"表示搜索所有以Log開頭的Xml文件。</param> /// <param name="isSearchChild">是否搜索子目錄</param> public static string[] GetDirectories(string directoryPath, string searchPattern, bool isSearchChild) { try { if (isSearchChild) { return Directory.GetDirectories(directoryPath, searchPattern, SearchOption.AllDirectories); } else { return Directory.GetDirectories(directoryPath, searchPattern, SearchOption.TopDirectoryOnly); } } catch (IOException ex) { throw ex; } }
#endregion
#region 刪除方法 /// <summary> /// 刪除指定目錄及其所有子目錄 /// </summary> /// <param name="directoryPath">指定目錄的絕對路徑</param> public static void DeleteDirectory(string directoryPath) { if (IsExistDirectory(directoryPath)) { Directory.Delete(directoryPath, true); } }
/// <summary> /// 清空指定目錄下所有文件及子目錄,但該目錄依然保存. /// </summary> /// <param name="directoryPath">指定目錄的絕對路徑</param> public static void ClearDirectory(string directoryPath) { if (IsExistDirectory(directoryPath)) { //刪除目錄中所有的文件 string[] fileNames = GetFileNames(directoryPath); for (int i = 0; i < fileNames.Length; i++) { DeleteFile(fileNames[i]); } //刪除目錄中所有的子目錄 string[] directoryNames = GetDirectories(directoryPath); for (int i = 0; i < directoryNames.Length; i++) { DeleteDirectory(directoryNames[i]); } } }
#endregion
#endregion
#region 將字節(B)轉換成兆(M),并保留兩位小數 /// <summary> /// 將字節(B)轉換成兆(M),并保留兩位小數 /// </summary> public static string ConvertByteToMB(int byteLength) { return Math.Round((double)byteLength / (1024 * 1024), 2).ToString() + "M"; } #endregion #region 去除文件名中的特殊字符 public static string ReplaceBadCharOfFileName(string fileName) { fileName = fileName.Replace("\\", string.Empty); fileName = fileName.Replace("/", string.Empty); fileName = fileName.Replace(":", string.Empty); fileName = fileName.Replace("*", string.Empty); fileName = fileName.Replace("?", string.Empty); fileName = fileName.Replace("\"", string.Empty); fileName = fileName.Replace("<", string.Empty); fileName = fileName.Replace(">", string.Empty); fileName = fileName.Replace("|", string.Empty); fileName = fileName.Replace(" ", string.Empty); return fileName.ToString(); } #endregion }
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