實(shí)驗(yàn)一 類和對(duì)象
#include <iostream>
#include <algorithm>
#include <vector>
using namespace std;
int main()
{
string s1;
string s2{"c plus plus"};
string s3{s2};
string s4 = s2;
s1 = "oop";
vector<string> v1;
v1.push_back(s1);
v1.push_back(s2 + "1");
v1.push_back(s3 + "2");
v1.push_back(s4 + "3");
cout << "output1:" << endl;
for (auto item : v1)
{
cout << item << endl;
}
cout << "output2: ";
for (auto p = v1.begin(); p != v1.end(); ++p)
{
cout << *p << endl;
}
cout << "output3: " << endl;
for (auto i = 0; i < v1.size(); ++i)
{
cout << v1[i] << endl;
}
vector<string> v2{v1.rbegin(), v1.rend()};
cout << "v2: " << endl;
for (auto item : v2)
{
cout << item << endl;
}
return 0;
}

#include <iostream> #include <algorithm> #include <vector> #include <string> #include <cmath> #include <cstdlib> #include <time.h> using namespace std; template <typename T> void output(const T &obj) { for (auto item : obj) { cout << item << " "; } cout << endl; } int main() { vector<int> v1{1, 9, 8, 4}; v1.insert(v1.begin(), 2022); v1.insert(v1.end(), 2023); cout << "v1: "; output(v1); v1.pop_back(); v1.erase(v1.begin()); cout << "v1: "; output(v1); vector<string> v2{"《1984》", "《動(dòng)物農(nóng)場(chǎng)》", "《美麗新世界》"}; cout << "v2: "; output(v2); return 0; }

#include <iostream> using std::cout; using std::endl; class Point { public: Point(int x0 = 0, int y0 = 0); Point(const Point &p); ~Point() = default; int get_x() const { return x; } int get_y() const { return y; } void show() const; private: int x, y; }; Point::Point(int x0, int y0) : x{x0}, y{y0} { cout << "copy constructor called." << endl; } Point::Point(const Point &p) : x{p.x}, y{p.y} { cout << "copy constructor called." << endl; } void Point::show() const { cout << "(" << x << "," << y << ")" << endl; } int main() { Point p1(3, 4); p1.show(); Point p2 = p1; p2.show(); Point p3{p2}; p3.show(); cout << p3.get_x() << endl; }

#include <iostream> #include <iomanip> using std::cout; using std::endl; class Clock { public: Clock(int h = 0, int m = 0, int s = 0); Clock(const Clock &t); ~Clock() = default; void set_time(int h, int m = 0, int s = 0); void show_time() const; private: int hour, minute, second; }; Clock::Clock(int h, int m, int s) : hour{h}, minute{m}, second{s} { cout << "constructor called" << endl; } Clock::Clock(const Clock &t) : hour{t.hour}, minute{t.minute}, second{t.second} { cout << "constructor called" << endl; } void Clock::set_time(int h, int m, int s) { hour = h; minute = m; second = s; } void Clock::show_time() const { using std::setfill; using std::setw; cout << setfill('0') << setw(2) << hour << ":" << setw(2) << minute << ":" << setw(2) << second << endl; } Clock reset() { return Clock(0, 0, 0); } int main() { Clock c1(11, 1, 6); c1.show_time(); c1 = reset(); c1.show_time(); Clock c2(c1); c2.set_time(6); c2.show_time(); }

#include <iostream> class X { public: X(); ~X(); X(int m); X(const X &obj); X(X &&obj) noexcept; void show() const; private: int data; }; X::X() : data{42} { std::cout << "default constructor called.\n"; } X::~X() { std::cout << "destructor called.\n"; } X::X(int m) : data{m} { std::cout << "constructor called.\n"; } X::X(const X &obj) : data{obj.data} { std::cout << "copy constructor called.\n"; } X::X(X &&obj) noexcept : data{obj.data} { std::cout << "move constructor called.\n"; } void X::show() const { std::cout << data << std::endl; } int main() { X x1; x1.show(); X x2{2049}; x2.show(); X x3{x1}; x3.show(); X x4{std::move(x2)}; x4.show(); }

#include <iostream> #include <iomanip> using namespace std; class Rectangle { public: Rectangle(); Rectangle(int l, int w); Rectangle(const Rectangle &x); double len(); double wide(); double area(); double circumference(); void resize(double times); void resize(double l_times, double w_times); ~Rectangle() = default; public: double length, width; }; Rectangle::Rectangle() { length = 2.0; width = 1.0; } Rectangle::Rectangle(int l, int w) { length = l; width = w; } Rectangle::Rectangle(const Rectangle &x) { length = x.length; width = x.width; } double Rectangle::len() { return length; } double Rectangle::wide() { return width; } double Rectangle::area() { return length * width; } double Rectangle::circumference() { return length * 2 + width * 2; } void Rectangle::resize(double times) { length *= times; width *= times; } void Rectangle::resize(double l_times, double w_times) { length *= l_times; width *= w_times; } void output(const Rectangle &rect) { Rectangle res = rect; cout << "矩陣信息:\n"; cout << fixed << setprecision(2); cout << "長: " << res.len() << endl; cout << "寬: " << res.wide() << endl; cout << "面積: " << res.area() << endl; cout << "周長: " << res.circumference() << endl; } int main() { Rectangle rect1; output(rect1); Rectangle rect2(10, 5); output(rect2); Rectangle rect3(rect1); rect3.resize(2); output(rect3); rect3.resize(5, 2); output(rect3); return 0; }

posted on 2022-09-29 09:05 cflxl 閱讀(43) 評(píng)論(0) 收藏 舉報(bào)
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